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| AutoIt DebuggerAutoIt
Debugger is a graphical debugger for AutoIt.
Features:
- Debug code added automatically to the script being
debugged.
- Displays next line to be executed.
- Breakpoints (using the checkbox
next to each line).
- Variable monitoring, including @error and
@extended.
- Variable value modification at runtime.
- Single step, step over and run modes.
- Debugging of #include files.
- Supports the command line arguments.
- Some script editing functions.
- Portable version (still needs .Net 2.0 on machine running the debugger).
- Freeware. AutoIt Debugger is free.
Required:- Microsoft .Net Framework
v2.0.
Installation:
Not supported (this may
change in the future)/What it will not do:
- You cannot debug code that is using the OnAutoItExit
function.
- Variable monitoring of HWnd, Object, BinaryString and
keyword data types is not supported.
How to debug a
script:
- Click 'AutoIt
Debugger' from the 'Programs\AutoIt v3\AutoIt Dubugger' program
group under the Start menu. An open file dialog will appear so
that you can select your script. Once the dubug script has
been created, you will be prompted to run the script. Running the
script starts the debugger. You will be prompted to close the
debugger once the script has finished.
- To run from the
command line, or to debug a script that has command line
arguments, run the 'AutoIt Debugger' file from the installation
folder with the script name as the first argument. Any additional
command line arguments will be passed to the debug script when it
runs.
Operational notes:
- After first installing the program, first debug
the 'Test Script.au3'. If the program does not work with
this file, it definatley will not work with any other file. This
is a quick and easy way to find out what the program can
do.
- If you run the debugger with an old version of AutoIt,
an error message about '$oDebugWrapper.ExitProgram' may appear.
If this is the case, get the latest AutoIt beta, or make sure
that you are running the program with the beta version, not the
release version, if you have v3.1.1.100 or later. I have made
this mistake many times before!
- To view this webpage from within the program (to get any
latest instructional changes), click 'Show Web Help' from the
Help menu.
- When debugging programs with GUIs, single stepping the
program will take you round a never ending message loop. It is
better to set breakpoints for the messages that you want to
capture and run the code instead of single
stepping.
- When modifying loops, the debugger will only stop at the
start of the loop on the first pass. On later passes, the
debugger jumps directly to the first line inside the loop. To
modify the loop's variable, change the variable before the
debugger jumps back to the start of the loop.
- Note that running with system #include files
significantly reduces the speed at which the debug file is
created. This is something that I need to look
into.
How it
works:
- Running the debug preparer adds a bunch of extra code
into your script. The included script creates the code
to interface with the debugger using Windows Messaging.
Screen shot:
Referring to the graphic:
- The user's script is displayed on the left hand side.
There are seperate tabs for each #include file.
- The check boxes allow a breakpoint to be set or removed
for each line. The line to be executed next is shown highlighted
(in faint grey).
- The right hand side shows all the variables and values
used so far in the script. Values that changed since the last
step are in red. Double clicking on a variable allows you to
change its value.
- There are buttons to run the script until a breakpoint
is hit, single step through the script, or single step through
the script jumping any calls to functions.
Source Code:
Here is the source code for the programs
for those that are interested. It needs some more comments added,
but don't all programs? The help file that is part of the
install has a small section in the 'Basics' part about how
the program works. The source is available here:
AutoIt_Debugger_Source_v0.14.1.zip
Other:
Comments, bugs and requests can be made in the Forum.
Note: The forum authorisation code is: cpa1djj3k
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